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Battle for wesnoth debug commands
Battle for wesnoth debug commands













The special case when post-advancement Max-HP is smaller than pre-advanced is also handled. Level-Up : Relative Healing : When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. In both cases, minimum strikes will be 1, and will not apply for berserk.

battle for wesnoth debug commands

Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. Squad Mode (HP-related strikes) : Units lacking lot of HP do proportionally less attack strikes (or less damage for single-strike attacks). Increased Damage : To compensate the high terrains defenses. No Random Combats : attacks never miss, terrain bonus is instead used as damage reducer. The others features are more aimed for PvP multiplayer, or being played on campaign in a lesser difficulty. The features which keep the Campaigns balanced are enabled by default. It also includes some options to give interest to level-up units after max advancement.

battle for wesnoth debug commands

It changes the combat approach, making it easier for good tacticians, harder for the others.Īll theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides (including AI) DescriptionĪ collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay.

#Battle for wesnoth debug commands mod#

You can reuse the code of this mod in your own creations, without asking my authorization, only if you share it with the same License, freely.īut I will really appreciate to know my code is used on your project, and that you credit my work somewhere in your code.

battle for wesnoth debug commands

It's a mod for "Battle for Wesnoth" open-source videogame.













Battle for wesnoth debug commands